Is plant height the same as fruit weight?
No. The current mechanics model calculates fruit weight from the crop's base weight and a size multiplier. Visual plant height is not a substitute for the weight shown on produce.
Plant size and sell value
Heavier crops are usually worth more, but not in a simple one-to-one way. The weight shown in your game is the key calculator input.
Weight (kg) = BaseWeight × Size
SizeFactor = Size^Exponent while Size is at or below the knee. Above the knee, the curve uses the lower tail exponent to reduce runaway growth.
| Parameter | Current value | Meaning |
|---|---|---|
| Default exponent | 2.5 | Most crops |
| Mushroom exponent | 1.9 | Crop-specific override |
| Bamboo exponent | 1.75 | Crop-specific override |
| Default knee | 5 | Diminishing returns begin |
| Tail exponent | 1.5 | Growth above the knee |
Sprinklers affect the random size result, but they do not guarantee a giant crop. Compare several harvests before treating a pattern as reliable.
The size and sell curves come from the current GAG2 Mechanics reference; older guides may differ.
No. The current mechanics model calculates fruit weight from the crop's base weight and a size multiplier. Visual plant height is not a substitute for the weight shown on produce.
Larger crops are usually worth more, but growth differs by plant; Mushroom and Bamboo use different curves.
No. It changes the random outcome but cannot promise a fixed weight.